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Generate a list of possible solutions

Text Box:   Brainstorm!  P Step 2:  Generate several possible solutions from the categories of A.T.I.P.

Of course, each of the categories in A.T.I.P. may not be applicable in all situations (e.g., when a child runs toward the street, “Ignoring” is not a viable option; when you are trying to build a positive behavior, “Teaching” is the obvious first choice, but if your child becomes defiant, Avoiding, Ignoring, or Punishing may become necessary).  Still, it is important to be open-minded and creative as you brain-storm and list possible solutions.  While more details can be found in the preceding chapter, here are some things to remember about each category:

Avoid: 

Be careful, because avoiding behavioral problems may be a common-sense, good idea (e.g., you put your child in for a nap to avoid tantrums), or a bad idea that is an “easy out” (e.g., you avoid your child’s tantrums by quickly giving in to his demands). 

Teach:

Notice that “A.T.I.P. from the Manners-Manager”  provides the most room for your ideas in the “Teach” category.  The “Teach” category is broad, and includes a wide range of options, including but certainly not limited to hand-over-hand prompting, modeling/demonstrating, redirecting, verbally instructing, offering incentives/rewards (e.g., verbal praise, behavior management reward charts, token-economy programs, etc.), building compliance with “Yes-When” deals, etc.. 

Ignore:

Ignoring negative behavior can be quite challenging, but remember it is more effective than erupting with anger (like a “dictator”) or “giving in” (like a “doormat”).

Punish: 

For punishment to be effective, it must be humane, immediate, powerful, and consistent. 

Avoid:  ______________________________________________

Teach: ______________________________________________

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Ignore:______________________________________________

Punish:______________________________________________

 

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